Algorithms
There is really only one algorithm here. Cut every image into strips, lay the strips down in rotation, and put something in front of them that shows one set at a time. The fold, the lens and the mask are all the same procedure with a different selector.
The relations behind the procedure, with their derivations and live figures, are on Mathematics.
Interlacing
Given K images cut into N strips each, the sheet is K·N strips in rotation:
for strip in 0 .. N-1:
for plate in 0 .. K-1:
emit sliceOf(image[plate], strip)That is all of it. The 3D renderer skips the step and slices in texture coordinates instead, mapping facet i of rib r to slice r of plate i. A physical sheet has to be interlaced for real.
The polar fold runs the same rotation with the strip replaced by a wedge or a ring. The loop is unchanged; what changes is that there is no sheet to print at the end of it, because a pleated disc is not developable from flat paper. That one is made, not printed.
Choosing a selector
Each buys something and charges for it. The differences are not stylistic, and this is the decision the rest of the work follows from.
- Selects
- by where you stand
- Holds
- two images, cleanly
- Costs
- a crease per strip, and 41% more paper than the finished piece
- Selects
- by where you stand
- Holds
- three to five, none of them cleanly
- Costs
- a crease per facet, and images that bleed into each other
- Selects
- by how far away you stand
- Holds
- two, and only across part of the face
- Costs
- flatness; a pleated disc is always a cone
- Selects
- by refraction
- Holds
- a dozen or more
- Costs
- a pitch calibration that must be right before you print
- Selects
- by where the mask sits
- Holds
- a whole loop, as motion
- Costs
- all but 1/K of the light
- Selects
- by reflection
- Holds
- one image, from one place
- Costs
- no interlacing at all, and most of the picture's detail
The sequence
01
Choose the images
They have to differ in more than subject. Two plates that share a palette or a composition read as one muddled picture at every angle instead of two clean ones at their stations. Opposed on colour and on form is the reliable rule.
02
Choose the selector
The table above is the decision. Most of what follows is fixed by it.
03
Interlace
Cut each image into N strips and lay them down in rotation. On a fold the strips are unequal beyond two plates, because each is printed at its own slant length.
04
Print
At 100%, on stock heavy enough to hold a crease. Each plate needs roughly half the sheet's horizontal pixels for two plates, more for the outer facets beyond that. The fold bench states the figure alongside the cutting dimensions.
05
Trim and crease
Cut to the trim marks, then score every tick before folding any of them. Solid marks fold toward you, dashed away. Creasing in order, instead of folding as you go, keeps the accumulated error from walking the last strips off the edge.
06
Mount
A folded relief cannot be glazed flat, so it goes onto a rigid board with the valleys adhered down, in a box frame deep enough to clear the ridges.
The instruments
Each step above has something here that does it.
- Fold — Design it, see it, print it
- Radial fold — A disc that changes as you walk toward it
- Lenticular — The pitch you must actually print at
- Barrier grid — A frame loop under a sliding mask
- Anamorphosis — Nothing flat, a picture in the mirror